Changelog



Version 5 - 20/11/2025

  • The Waypoint widget will now show an arrow indicating whether the waypoint is above or below the player. Can be toggled off with bShowHeightArrow in WBP_LN_Waypoint.
  • New feature: Added WaypointMap (WBP_LN_WaypointMap) which is a HUD widget to display the direction towards the currently active Waypoint.
  • Experimental feature - Map Asset Angle Offset: Allows LandmarkMapAssets to be created with an angle offset. Useful if you wish to offset the map texture without changing the North Direction. Note that this feature needs to be explicitly enabled in Project Settings -> Landmark Navigation -> EnableMapAssetAngleOffset.
  • Fixed issue where BigMap landmark wouldn’t scale properly when LandmarkIconScale was set to a value other than 1.0.
  • Fixed error “GetNorthDirection: LandmarkNavigationSubsystem is NULL” when opening a MapAsset with the MapTool.
  • Added support for Unreal Engine 5.7

Version 4 - 14/10/2025

  • Middle clicking on an existing landmark in the big map will now set it as waypoint rather than spawning a new pin point
  • New feature: Landmarks icons can now be more easily customised (Tint picker, UI Material slot) thanks to the added FSlateIcon member in LandmarkAsset which. This has to be enabled with the boolean tick box bUseSlateIcon.
  • DA_LN_DemoLandmark_Distant now uses a material as use example for this new SlateIcon member. (see Demo)
  • DA_LN_DemoLandmark_Dual now uses a texture with tint as use example for this new SlateIcon member. (see Demo)

Version 3 - 19/09/2025

  • New feature: Middle click in the BigMap will now pin the location by spawning a BP_LN_UserLandmark. Right click while hovering one while remove it. Settings available to allow multiple pinned location and to disable the feature.
  • New feature: Hovering a landmark in the BigMap will now display a tooltip showing the landmark’s name, description and distance to player. Setting available to disable it.
  • Fixed issue causing a division by 0 when zooming in to the max in the minimap.

Version 2 - 01/08/2025

  • Added ClearActiveWaypoint() function to clear the active waypoint.
  • Added ClearMapAsset() function to clear the current map asset.
  • Fixed issue where unregistering the active waypoint would not properly dispose of the on screen waypoint.

Version 1 - 06/06/2025

  • Initial Release