Landmark Map Asset

A ULandmarkMapAsset is a Data Asset used to store the meta data associated to a Map Texture. It is necessary to properly render the map texture on the Minimap. It also contains information required by the MapTool to easily edit/update existing map textures.


Usage:

  • Create a ULandmarkMapAsset
  • Use it with the MapTool to create a map texture
  • Use SetActiveMapAsset() to activate the map asset during play


Properties

Property Name Description
Map Texture Reference to the Texture Asset that was captured / to be rendered.
Map Origin Transform of the LandmarkMapToolActor when texture was captured. This is also equivalent to the transformof the center of the map.
Distance Range The distance in units from border to border on the map texture.
Capture Height The camera height at which the map was captured. In practice this can be seen as a clipping height value (objects above this height will not be visible on the texture).
Texture Resolution The resolution of the captured texture (only supports square (1:1) textures).